SSAA & MSAA using FBO's in OpenGL
A downloadable project
This was a project created for an assignment which involved using frame buffer objects in order to implement super-sample anti-aliasing (SSAA) as well as multi-sample anti-aliasing (MSAA). It generates a scene, renderes it to an FBO as a texture, then applies either SSAA or MSAA, and then renders the post-processed image to a screen aligned textured quad.
It is built on top of an OpenGL framework provided by a lecturer at the University of South Wales and is licensed the same as OpenGL.
The scene objects and textures were created by myself, as well as the SSAA shader.
Hold left ctrl + left click to look around the scene.
Grade: Upper Second-Class Honours, 2:1
Status | Prototype |
Category | Other |
Author | It's Frogs |
Download
Download
SSAA & MSAA - FBO's.zip 479 MB
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