Cleaning up
Hi all!
This update is just to add a few quality-of life stuff,
Mostly just an in game FPS counter, Cleaned up the baked lightmaps, and added some more options for a bigger flock.
Agents models changed to allow for better performance
Files
Compute Shader - Boids Demo.zip Play in browser
Jun 10, 2020
Compute Shader - Boids Executable.zip 30 MB
Jun 10, 2020
Get Flocking - Obstacle Avoidance & Compute Shader
Flocking - Obstacle Avoidance & Compute Shader
An implementation of a flocking algorithm using a compute shader in unity
Status | Released |
Author | It's Frogs |
Tags | 3D, artificial-intelligence, boids, compute-shader, flock, Unity |
More posts
- 1.0 versionJun 11, 2020
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