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Flocking - Obstacle Avoidance & Compute Shader

Flocking - Obstacle Avoidance & Compute Shader

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Devlog

  • 1.0 version
    June 11, 2020 by It's Frogs
    Hi all! So I fixed an issue with the compute shader not processing boids completely, resulting in not many boids flocking. The new fix now has a fixed shader where flocking behaves as expected! -Fixed... Continue reading
  • Cleaning up
    June 10, 2020 by It's Frogs
    Hi all! This update is just to add a few quality-of life stuff, Mostly just an in game FPS counter, Cleaned up the baked lightmaps, and added some more options for a bigger flock. Agents models change... Continue reading
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