1.0 version


Hi all!

So I fixed an issue with the compute shader not processing boids completely, resulting in not many boids flocking.
The new fix now has a fixed shader where flocking behaves as expected!

-Fixed flocking
-Added minimap
-Added Graphics Settings

Files

Compute Shader - Boids Demo.zip Play in browser
Jun 11, 2020
Compute Shader - Boids Executable.zip 30 MB
Jun 11, 2020

Get Flocking - Obstacle Avoidance & Compute Shader

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