1.0 version
Hi all!
So I fixed an issue with the compute shader not processing boids completely, resulting in not many boids flocking.
The new fix now has a fixed shader where flocking behaves as expected!
-Fixed flocking
-Added minimap
-Added Graphics Settings
Files
Compute Shader - Boids Demo.zip Play in browser
Jun 11, 2020
Compute Shader - Boids Executable.zip 30 MB
Jun 11, 2020
Get Flocking - Obstacle Avoidance & Compute Shader
Flocking - Obstacle Avoidance & Compute Shader
An implementation of a flocking algorithm using a compute shader in unity
Status | Released |
Author | It's Frogs |
Tags | 3D, artificial-intelligence, boids, compute-shader, flock, Unity |
More posts
- Cleaning upJun 10, 2020
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